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"[...] My goal in this paper is to ask if the community-based model of product development holds as a general descriptor of the average OSS product. I systematically look at the actual number of developers involved in the production of one hundred mature OSS products. What I found is more consistent with the lone developer (or cave) model of production rather than a community model (with a few glaring exceptions, of course)." [ Ø E7L3 • ] |
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&c. GeoURL RSS 0.92 FRIENDLY SHOPS Uncut Games bei Gameware OFFEN! Offenlegung gem. §25 MedienG: Christian Langreiter, Langkampfen See also: Privacy policy. |