|LANGREITER.COM plain, simple|
Ein weiterer Gedanke, der sich schön langsam durchzusetzen scheint: Asynchronous Events/Messages are safer and simpler than Explicit Threading in almost all cases.
Holger Kruse: "Of course single-threading and async i/o combined with a state machine per pending task leads to pretty much exactly the same performance (sometimes even better) as multi-threading with blocking i/o per thread. One advantage of the single-threading solution is that load balancing, fairness, resource management, sequencing etc. usually become much easier, because the information required to manage that is explicitly available in the data structures, not hidden within the threading environment. The main drawback is that writing programs that way takes some getting used to."
GET YOUR MOVE ON
ALMOST ALL ABOUT YOU
So log in, fella — or finally get your langreiter.com account. You always wanted one.
Nearby in the temporal dimension:
... and 50 of the anonymous kind.
Click on for a moderate dose of lcom-talk. This will probably not work in Lynx and other browser exotica.
RECENT EDITS (MORE)
Uncut Games bei Gameware
Offenlegung gem. §25 MedienG:
Christian Langreiter, Langkampfen