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Script Creation Utility for Maniac Mansion
The engine behind [create LucasArts] games like [create Zak McKracken], [create Loom [LucasArts]], [create Indiana Jones] and the Last Crusade, Indiana Jones and the Fate of Atlantis, [create Monkey Island] 1, 2, 3, [create Sam and Max], Day of the Tentacle, [create The Dig] and [create Full Throttle]. Initially created by Aric Wilmunder and Ron Gilbert for the title [create Maniac Mansion].
"[S]cripts are compiled in a low-level format, comparable to Java bytecode. Basic codes are included for arithmetics, jumps, calling statements, arrays, and functions (typical functions from The Curse of Monkey Island include WalkActorToXY, GetTimeDate, LoadCostume, etc.). A typical SCUMM game would have anywhere between 250 and 350 of these functions."
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Christian Langreiter, Langkampfen