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### author: Christian Langreiter ### date: [create 2001-11-25] ### template: slide-template-vis-med @ welcome again - new: course web site - url: mobile.antville.org - please register, post & discuss - desired content: news, discussion, project updates - suggestions, please @ today - part 1: flash introduction & hop introduction - part 2: mobile applications - excursion: wap/wml - part 3: implementation workshop (cocomix) - excursion & research: gameboy advance ### flash intro @ introduction to flash - outline - why flash? - why flash on mobiles? - basic concepts - basic concepts of actionscript - basic concepts of server communication @ why flash? - comparatively easy to handle ~ (compared to j2ee etc.) - perfect for prototyping - direct manipulation rules! ### hop intro ### mobile applications (samples and inspirations) @ information applications - location based services - maps - wireless museum guide - augmented environments: the mesh @ commuication applications - messaging (sms, ems, mms) - buddylists - mobile chat @ communication applications - messaging - picture messaging @ communication applications - idea: new iconic language for mobile communication - languages evolves: shortcut sms language -> icons @ mobile games - what's happening right now? - very simple games, interface-wise - wap games are basically "pre-pong" - example: gladiator, which is essentially schere, stein, papier - lots of retro-recycling @ mobile games - what's possible? - I/O bandwidth must be very low in comparison to - ... situation analysis/thinking bandwidth - ... story bandwidth - use bandwidth-rich media to create setting/stage (tv, radio, inet, magazines, posters etc.) @ mobile games - what's bad? - current problems: - lots of different platforms == lots of duplicate effort, zu viele "splittergruppen" ~ (wap, java/iappli/j2me, proprietary) - though: MGI forum has been created by nokia, motorola, ericsson and siemens to create suitable standards - unclear business plans - option: sell to telco - option: let telco handle the billing - lots of niches for renegade projects! @ mobile games - what will happen? - retro-recycling will continue - look at the past to see the (immediate) future - slowly new game concepts will emerge @ mobile games - what would be cool? - games that take into account that the player is mobile and has an associated location - wireless schnitzeljagden (go to location x, look at y, input word 1 of line 2 of text on artifact z) - use the physical environment, luke! - games that dynamically assemble nomad/collaborating/combat groups - use the group/social environment, luke! - scaling/playing with distances in combat games: move abx hurts 30% if 2 km away, 5% if 1 km away - dialogue games? select sentences and battle with words (adventure-style) @ mobile games - links - www.jamdat.com/html/games_gladiator.html - www.webdynamite.com/quizdome/de_index_default.php3 ### wap/wml @ excursion: wap/wml - intro - q: what's wap/wml? what does it stand for? - a: wireless application protocol, wireless markup language - q: who is responsible? - a: the wap forum (founded by , currently # members) - q: how can we create wap/wml apps/content? - a: easily. @ excursion: wap/wml - basic architecture - web server - application server/runtime environment (php, hop, asp, blah etc.) - telco gateway - mobile phone @ excursion: wap/wml - what do we need? - a text editor - a special graphics converter - a web server and access @ excursion: wap/wml - wml - what does a wml page look like? - ... elements ... @ excursion: wap/wml - wbmp @ excursion: wap/wml - links - www.langreiter.com/space/wap-resources ### implementation workshop @ implementation workshop @ links and resources - www.coolwapsiteoftheday.com/archives.phtml @ and that's been it. - thanks for listening ;-) |
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